Thursday, October 17, 2019

#14 Remedy for too much Screen time


How to Do Nothing with Nobody All Alone by Yourself: A Timely Vintage Field Guide to Self-Reliant Play and Joyful Solitude

Brain Pickings · by Maria Popova
Legendary psychoanalyst Adam Phillips has written beautifully about why the capacity for boredom is essential for a full life and Susan Sontag contemplated the creative purpose of boredom. Perhaps we understand this intellectually, but we — now more than ever, it seems — have a profound civilizational anxiety about being alone. And the seed for it is increasingly planted in childhood — in an age when play is increasingly equated with screens and interfaces, being alone with a screen is not quite being alone at all, so the art of taking joy in one’s own company slips further and further out of reach.
In 1958, a self-described 42-year-old kid named Robert Paul Smith penned a little book titled How to Do Nothing with Nobody All Alone by Yourself (public library), which his wife Elinor, an accomplished author herself, illustrated — a delightful field guide to hacking household objects and making mischievous contraptions from nature’s gifts, long before the rise of hacker culture and the modern Maker Movement. Before working as a broadcaster in Manhattan in the 1930s, an era prior to the dawn of television and many decades before the web, Smith had grown up at a time when icemen filled ice-boxes by horse and wagon and every house had a hatstand and “all mothers sewed,” producing a steady supply of empty spools for kids to play with — and yet his book is timeless and remarkably timely in both spirit and hands-on ingenuity.
With a wink — perhaps inadvertent — to the existential value of philosophy, Smith writes:
I understand some people get worried about kids who spend a lot of time all alone, by themselves. I do a little worrying about that, but I worry about something else even more; about kids who don’t know how to spend any time all alone, by themselves. It’s something you’re going to be doing a whole lot of, no matter what, for the rest of your lives. And I think it’s a good thing to do; you get to know yourself, and I think that’s the most important thing in the whole world.
He offers how-to guidance on a wealth of simple yet imaginative playthings — indoor boomerangs, pin pianos, broken umbrella bow-and-arrows, pussy-willow bees, peach pit turtles, clamshell bracelets “for your sister, if you’ve got a sister, or your girl, if you’ve got a girl, or if not, just for the fun of making them,” a quirky prank-ready contraption made out of “a chicken or a turkey wishbone, some chewing gum, a burnt kitchen match and a rubber band.” Today, when even LEGO bricks come as kits of pre-imagined possibilities, these unstructured activities — “There are no kits to build these things,” Smith cautions — come as welcome assurance that there are enormous rewards in what Richard Feynman called “the pleasure of finding things out.”
Indoor boomerang: ‘Get a piece of very thin cardboard. If your father uses business cards, that’s exactly the right kind of cardboard, and the right size. The top flap of a matchbook will do, too. Now just cut a boomerang shape out of it, just about the same size and shape as in the drawing. Now put it on a book, so that one arm sticks out just a little bit. Flick it with your fingernail and it’ll go sailing out just like an Australian boomerang, and after very little practice, you’ll find out how to make it whirl so that it will come back to you. A good way to do it is to hold the book in one hand, tipped up a little, so that the boomerang goes up in the air at an angle, and slides back at just about the same angle, like a ball going almost to the top of a hill, and then rolling down again.’
There is also subtle, charming humor:
These days, you see a kid lying on his back and looking blank and you begin to wonder what’s wrong with him. There’s nothing wrong with him, except he’s thinking… He is trying to arrive at some conclusion about his thumb.
Pin piano: ‘If you can get a piece of wood and ten pins you can make a piano. Oh, not a big piano like the one you have. You’d need a lot more wood and pins for that. This is a pin-piano, and it’s a musical instrument, and it plays very piano. The word piano means soft. The real name for a piano is pianoforte, and all it means is an instrument that can play loud or soft. Well, this is a pin-piano and it just plays soft. All you do is stick the pins into the piece of wood, each one a little further in than that first one. If you take a nail and hit the pin, you’ll hear a certain note. By pushing the next pin in a little further, you’ll hear a higher note. And so on. Tune as you go, do re mi fa sol la ti do. But that’s only eight pins. Why did I say ten? Because you’re going to bend at least two of the pins trying to get them in to the right depth. ‘
But tucked inside Smith’s practical manifesto for self-reliant play is also a love letter to public libraries, the merits of which he extolls throughout the book as he encourages the reader to find out more about obscure subjects and hobbies at the library. He writes:
If you don’t know what a willow tree looks like, go to the public library and get out a book about trees. You’ll notice that all through this book, I advise you to go to the library when you want to find out something. I think just plain going to the library and getting out a book is a swell thing to do. It’s something to do, when you’ve got nothing to do, all by yourself. It’s a thing I still do when I’ve got nothing special to do. I just wander around until I find a book that looks interesting; let’s say, a book about ship-building, or rockets, or a story by some author I’ve never heard of before. Now, chances are I’ll never build a ship, or ride in a rocket, and maybe I won’t like the way the author I never heard of writes. But it’s interesting to know how someone else builds a ship, or plans to fly in a rocket, or how the author feels about things.
This adds another layer of timeliness and wistful urgency to Smith’s book — today, as the web continues to grow better at giving us more of what we’re looking for, it also grows exponentially worse at helping us discover what we don’t yet know we ought to know, those invaluable unknown-unknowns. The internet is a magnificent and vitalizing medium in so many ways, but also an unforgiving one in others — amid this echo chamber of our existing convictions and interests, we are nursed on the belief that what isn’t online either doesn’t matter or doesn’t exist at all. And yet the vast majority of human knowledge, what Vannevar Bush memorably called “the common record” as he envisioned the web in 1945, lives in out-of-print books and archives and other materials of which the web makes no mark and thus takes no notice. The public library is the closest thing we have to a time machine of human wisdom, to say nothing of its essential role in democracy.
The Globe Chandelier at the Los Angeles Public Library, from Robert Dawson’s book ‘The Public Library.’ Click image for more.
Smith later adds:
I’m really serious about the library: that’s the best place to learn more. We did lots of other things when we were kids, like collecting bugs, and wild flowers, and frogs, and snakes, and stones—and in the library I promise you there will be a really expert book on each of these, and on many other subjects, written by people who’ve made a life study of those special things. There will be books about trees and radio sets and telescopes and badminton and Indian crafts and metal work, about how to make bows and arrows, how to swim, how to — oh, there’s no end. There’s even a book on how to find a how-to book.
Some silly grownup has even written a book on how to read a book.
The most memorable such silly grownup, of course, was Virginia Woolf, whose meditation on how to read a book is an infinitely rewarding classic.
Some of Smith’s ideas might raise a few cautious eyebrows, but they spring from a place of sincere trust in children’s innate goodness and intelligence. In one such controversial section, he counsels, “You should learn how to sharpen a knife,” adding: “Something else that you’re just going to have to argue out with your mother; I did with my mother, my kids did with their mother. A sharp knife is safer than a dull knife.” Knives, in fact, play a prominent role in many of the activities — from carving patterns into pencils to various versions of flipping an actual pocket knife.
‘Take one of the hexagonal pencils (hexagonal means six-sided, as a square is four-sided). These are usually painted yellow. Now, cut a very thin sliver, like this, so you’ve lifted off a little square of paint. Now on the side of the pencil right next to the side you’ve cut, cut another little square of paint that you can sliver off. Now the next side, and so on all around the pencil, making a checkerboard effect.’
In addition to the knives, there are also guns — but the type that would disarm even those of us most uneasy about the notion of kids play-pretending with lethal weapons. Smith’s make-shift “guns” aren’t today’s chillingly realistic plastic replicas, but ones made of wood and rubber bands. They wink at Freud’s assertion that “the opposite of play is not what is serious but what is real” — somehow, it’s hard to imagine such contraptions correlating with fantasies of actual deathly violence.
Wood and rubber band gun: ‘The simplest way to make one is just to cut a piece of wood, somewhere between a quarter of an inch and half an inch thick, into a pistol shape. On the top, just jam the point of your knife in so that it makes a flat hole. Then cut a piece of cardboard into little half-inch squares. Put a rubber band on the gun, a rubber band big enough so that when you pull it back over the top of the handle, it’s good and stretched. You can put a thumbtack through the rubber band where it comes over the front end of the pistol. Now jam one of the little cardboard squares into the flat hole, like this. Now if you’ll hold the gun, you’ll find that by rubbing your thumb up, you’ll push the rubber band up over the end of the handle and it will spring forward and flick the card.’
While much of the book’s charm comes from its encouragement of an active, joyful engagement with the natural world — horse chestnuts, for instance, are quite simply “fun to get and fun to open the burrs and fun to look at and fun to shine” — there is also a great deal of fun to be had by the city child. New Yorkers, for instance, might find particular delight in Smith’s bow-and-arrow transformation of broken umbrellas, a common seasonal feature of our urban wilderness.
Alongside the playful projects are also illuminating asides on the imperceptible innovations that underpin modern life. Noting that busted umbrellas are harder to find than they used to be, Smith writes:
In those days, the olden days, umbrellas were made of cotton, or, if you were rich, silk. And people used to walk a lot more then, because there weren’t so many cars, and the umbrellas got used more, and cotton and silk, after a while, rot. Nowadays, umbrellas aren’t used so much, and I imagine they’re made out of nylon, and that doesn’t rot.
Indeed, playful as Smith’s premise is, he also makes a handful of rather poignant asides that often apply to life well beyond childhood play — like this perceptive remark on the perils of public opinion:
If some of the things sound a little childish, figure it out: do you think they’re too childish, or do you think that if someone else saw you doing it, he would think it was childish?
How to Do Nothing with Nobody All Alone by Yourself is a treat in its totality. Complement it with The Little Red Schoolbook, a controversial instigator of independent thinking in teens from the same era, then revisit this fantastic grown-up field guide to the art of solitude.

Sunday, October 6, 2019

#13: If there is no work, what is the purpose of school?


As technology renders jobs obsolete, what will keep us busy? Sapiens author Yuval Noah Harari examines ‘the useless class’ and a new quest for purpose.


 
Photograph: Jeff J Mitchell/Getty Images

In the future, virtual worlds could take the place of religion and other socially-constructed systems of meaning as humans become less useful.

Most jobs that exist today might disappear within decades. As artificial intelligence outperforms humans in more and more tasks, it will replace humans in more and more jobs. Many new professions are likely to appear: virtual-world designers, for example. But such professions will probably require more creativity and flexibility, and it is unclear whether 40-year-old unemployed taxi drivers or insurance agents will be able to reinvent themselves as virtual-world designers (try to imagine a virtual world created by an insurance agent!). And even if the ex-insurance agent somehow makes the transition into a virtual-world designer, the pace of progress is such that within another decade he might have to reinvent himself yet again.

The crucial problem isn’t creating new jobs. The crucial problem is creating new jobs that humans perform better than algorithms. Consequently, by 2050 a new class of people might emerge – the useless class. People who are not just unemployed, but unemployable.

The same technology that renders humans useless might also make it feasible to feed and support the unemployable masses through some scheme of universal basic income. The real problem will then be to keep the masses occupied and content. People must engage in purposeful activities, or they go crazy. So what will the useless class do all day?

One answer might be computer games. Economically redundant people might spend increasing amounts of time within 3D virtual reality worlds, which would provide them with far more excitement and emotional engagement than the “real world” outside. This, in fact, is a very old solution. For thousands of years, billions of people have found meaning in playing virtual reality games. In the past, we have called these virtual reality games “religions”.

What is a religion if not a big virtual reality game played by millions of people together? Religions such as Islam and Christianity invent imaginary laws, such as “don’t eat pork”, “repeat the same prayers a set number of times each day”, “don’t have sex with somebody from your own gender” and so forth. These laws exist only in the human imagination. No natural law requires the repetition of magical formulas, and no natural law forbids homosexuality or eating pork. Muslims and Christians go through life trying to gain points in their favorite virtual reality game. If you pray every day, you get points. If you forget to pray, you lose points. If by the end of your life you gain enough points, then after you die you go to the next level of the game (aka heaven).


Photograph: Kevin Frayer/Getty Images

As religions show us, the virtual reality need not be encased inside an isolated box. Rather, it can be superimposed on the physical reality. In the past this was done with the human imagination and with sacred books, and in the 21st century it can be done with smartphones.

Some time ago I went with my six-year-old nephew Matan to hunt for Pokémon. As we walked down the street, Matan kept looking at his smartphone, which enabled him to spot Pokémon all around us. I didn’t see any Pokémon at all, because I didn’t carry a smartphone. Then we saw two others kids on the street who were hunting the same Pokémon, and we almost got into a fight with them. It struck me how similar the situation was to the conflict between Jews and Muslims about the holy city of Jerusalem. When you look at the objective reality of Jerusalem, all you see are stones and buildings. There is no holiness anywhere. But when you look through the medium of smartbooks (such as the Bible and the Qur’an), you see holy places and angels everywhere.

You gain points with new cars and vacations abroad. If you have more points than everybody else, you won the game

The idea of finding meaning in life by playing virtual reality games is of course common not just to religions, but also to secular ideologies and lifestyles. Consumerism too is a virtual reality game. You gain points by acquiring new cars, buying expensive brands and taking vacations abroad, and if you have more points than everybody else, you tell yourself you won the game.

You might object that people really enjoy their cars and vacations. That’s certainly true. But the religious really enjoy praying and performing ceremonies, and my nephew really enjoys hunting Pokémon. In the end, the real action always takes place inside the human brain. Does it matter whether the neurons are stimulated by observing pixels on a computer screen, by looking outside the windows of a Caribbean resort, or by seeing heaven in our mind’s eyes? In all cases, the meaning we ascribe to what we see is generated by our own minds. It is not really “out there”. To the best of our scientific knowledge, human life has no meaning. The meaning of life is always a fictional story created by us humans.

In his groundbreaking essay, Deep Play: Notes on the Balinese Cockfight (1973), the anthropologist Clifford Geertz describes how on the island of Bali, people spent much time and money betting on cockfights. The betting and the fights involved elaborate rituals, and the outcomes had substantial impact on the social, economic and political standing of both players and spectators.

The new status symbol: it’s not what you spend – it’s how hard you work

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The cockfights were so important to the Balinese that when the Indonesian government declared the practice illegal, people ignored the law and risked arrest and hefty fines. For the Balinese, cockfights were “deep play” – a made-up game that is invested with so much meaning that it becomes reality. A Balinese anthropologist could arguably have written similar essays on football in Argentina or Judaism in Israel.

Indeed, one particularly interesting section of Israeli society provides a unique laboratory for how to live a contented life in a post-work world. In Israel, a significant percentage of ultra-orthodox Jewish men never work. They spend their entire lives studying holy scriptures and performing religion rituals. They and their families don’t starve to death partly because the wives often work, and partly because the government provides them with generous subsidies. Though they usually live in poverty, government support means that they never lack for the basic necessities of life.

That’s universal basic income in action. Though they are poor and never work, in survey after survey these ultra-orthodox Jewish men report higher levels of life-satisfaction than any other section of Israeli society. In global surveys of life satisfaction, Israel is almost always at the very top, thanks in part to the contribution of these unemployed deep players.


. Photograph: Johannes Eisele/AFP/Getty Images

You don’t need to go all the way to Israel to see the world of post-work. If you have at home a teenage son who likes computer games, you can conduct your own experiment. Provide him with a minimum subsidy of Coke and pizza, and then remove all demands for work and all parental supervision. The likely outcome is that he will remain in his room for days, glued to the screen. He won’t do any homework or housework, will skip school, skip meals and even skip showers and sleep. Yet he is unlikely to suffer from boredom or a sense of purposelessness. At least not in the short term.

Robots won't just take our jobs – they'll make the rich even richer

Hence virtual realities are likely to be key to providing meaning to the useless class of the post-work world. Maybe these virtual realities will be generated inside computers. Maybe they will be generated outside computers, in the shape of new religions and ideologies. Maybe it will be a combination of the two. The possibilities are endless, and nobody knows for sure what kind of deep plays will engage us in 2050.

In any case, the end of work will not necessarily mean the end of meaning, because meaning is generated by imagining rather than by working. Work is essential for meaning only according to some ideologies and lifestyles. Eighteenth-century English country squires, present-day ultra-orthodox Jews, and children in all cultures and eras have found a lot of interest and meaning in life even without working. People in 2050 will probably be able to play deeper games and to construct more complex virtual worlds than in any previous time in history.

But what about truth? What about reality? Do we really want to live in a world in which billions of people are immersed in fantasies, pursuing make-believe goals and obeying imaginary laws? Well, like it or not, that’s the world we have been living in for thousands of years already.

Friday, October 4, 2019

#12: The rice you eat is worse than sugary drinks




White rice is even more potent than sweet soda drinks in causing diabetes.
Salma Khalik
Senior Health Correspondent

The health authorities have identified one of their top concerns as they wage war on diabetes: white rice. It is even more potent than sweet soda drinks in causing the disease.

Sharing his battle plan to reduce the risk of diabetes, Health Promotion Board chief executive Zee Yoong Kang said that obesity and sugary drinks are the major causes of the condition in the West.

But Asians are more predisposed to diabetes than Caucasians, so people do not have to be obese to be at risk. Starchy white rice can overload their bodies with blood sugar and heighten their risk of diabetes.

Mr. Zee is armed with data. A meta-analysis of four major studies, involving more than 350,000 people followed for four to 20 years, by the Harvard School of Public Health - published in the British Medical Journal - threw up some sobering findings.

One, it showed each plate of white rice eaten in a day - on a regular basis - raises the risk of diabetes by 11 percent in the overall population.



Two, it showed that while Asians, like the Chinese, had four servings a day of cooked rice, Americans and Australians ate just five a week.

But Mr Zee does not plan to ask Singaporeans to stop eating rice, a popular feature of meals here. What he would like is to see more people turn to healthier varieties.

Long grain white rice is also better than short grain when it comes to how it spikes blood sugar - a rise in sugar levels causes the pancreas to produce more insulin, and frequent spikes can lead to diabetes.

He would also like people to try adding 20 per cent of brown rice to their white rice. This amount is enough to reduce their risk of diabetes by 16 per cent."There is no need to fully replace what they now eat. Just increase the quantity of whole grain and brown rice."

Health Minister Gan Kim Yong said last month that this disease is already costing the country more than $1 billion a year. Diabetes is a major cause of blindness, kidney failure and amputations in Singapore.

Dr. Stanley Liew, a diabetes expert at Raffles Hospital, advised people to eat less rice. He added that most junk food and sodas are just as bad and should be discouraged.

#11, Freedom to Learn


Peter Gray, Ph.D., a research professor at Boston College, is the author of Free to Learn (Basic Books, 2013) and Psychology (Worth Publishers, a college textbook now in its 7th edition). He has conducted and published research in comparative, evolutionary, developmental, and educational psychology. He did his undergraduate study at Columbia University and earned a Ph.D. in biological sciences at Rockefeller University. His current research and writing focus primarily on children's natural ways of learning and the life-long value of play. His own play includes not only his research and writing, but also long-distance bicycling, kayaking, back-woods skiing, and vegetable gardening.


Thursday, October 3, 2019

# 10. Changing importance of University and College


We are living in a changing world…this generation will:

Earn less than their parents
Have multiple careers
Work in jobs not yet invented
Work alongside AI
Need to be life-long learners
Learn more at work than at school
Create their own jobs and employ others rather than expecting to be employed
Not be prepared by College for their careers
Potentially never have a full-time job



So these findings are not really a surprise.

"An alarming—yet illuminating—a new study conducted by Third Way, a Washington, D.C.-based think tank, concludes that college graduates only earn the equivalent salary of high school graduates. Contrary to popular opinion, which contends that the path to success is rooted in attaining a college education, the frightening findings indicate that half of U.S. colleges in 2018 churned out a majority of graduates that earned under $28,000 a year.  "